The one where I think about worldbuilding with HOTT and Tabletop Simulator?
My rpg-group is planning to start our campaign in Jonas's homebrew-world come mid-November. I am very likely to keep my characters journal here on the blog, both as a reason for me to use it for what it's meant for (keeping tabs on my hobby) but also as a way to share it with the rest of the gaming-groups and whomever else is interested in reading about our adventures.
As a group there is me, who has played _alot_ of rpg's in the late 80s and early 90s. As for most of us, once adolecence has run it's course, roleplaying took a backseat to other things. Mostly re-enactment, larping and theatre for me (and the rest of adulting-life ofcourse). I have both played and ran more than one campaign since then, but at his point I think I am looking at 15 years or so since I ran my last "real" campaign, the classic Chicago sourcebook in VTES:Masquerade. Excellent stuff and I can't recommend it enough.
Then we have Jonas, who will GM the whole thing and has been more or less active in roleplaying since his teens. He is currently running a few sessions for his old group afaik to get into the groove as it were. We will play in his homebrew which so far seems like a nice mix between bigtime politics and smallscale adventures, and a little sprinkle of classic dungeons from other worlds on top of it.
I saw a marker for White Plume Mountain by chanse on his worldmap and got all giddy. Never played or read thru the book, but it's a classic so maybe the time has come to experience it.
Helen is wifey dearest. Never played roleplaying games and doesn't really know what to expect. She loves to play her adventure-mmo's tho, mainly stuff like WoW and Skyrim.
Johanna is Jonas' wife to be (we are waiting to start the campaign until after their wedding). Has played a couple sessions and kinda knows what to expect.
We got to know each other thru WoW, during the first part of the Classic release. After that we have stuck playing games together and have managed to play thru Valheim, Conan Exiles, alot of WoW and for now we have an Ark winding down (think the server shuts down tomorrow) as life has gotten in the way and it's been a few weeks since the last time we all sat down together.
We will use Pathfinder 2nd ed as a rulesset with some small modifications (as you always do), and I can't for the life of me decide on what kind of character to create!
But.
That's not really what this post is about.
It's about the fact that we will wargame ancient conflicts and (possibly) current events in the world. Long story short, since my game last night with Plamen, I reached out to Jonas and got a list of the current countries, tribes and cultures that has/had enough influence to be able to muser an army.
One of the major city-states in the world is Sunnaheim and I have spent my time today to gather resources and putting them together for HOTT.
It does take it's fair amount of time, ngl.
Especially because I wanna do stuff that I can't explain in proper terms to search in Google! Took about an hour before I came to the conclusion that I needed to search on how to add a separate collider-mesh on the 3d-models I wanted to use.
They had huge collision-boxes and did in no way shape or for fit together in HOTT-bases until they were akin to 3mm scale. Now that I know how to do it, it's supereasy.
But when you don't have the vocabulary for whatever tech you are using..
You're not gonna have a good time.
I'm happy with the end result as the noob I am when it comes to these things.
The army consists of:
Hero - The general
Blades - The Steelmen of Sunnaheim
Magician - Warmage Council
Cleric - Because, clerics
Knights - House of Bofylde
Spears - Pikemen
Horde - Milita
Shooters - Archer guardsmen
The way I make the armies is that I start by finding whatever 3d-renders I want to use as models.
I already have a pack of bases that are the correct scale for HOTT/DBx so I kinda wing the downscaling until the models look about right and fit in the correct numbers on the bases they are meant to occupy. I then place models and merge them to the bases.
As tooltips I put in all the relevant info the element has like combatfactor, movement, AP cost and what type it is (warband, Knights etc). It's a fair bit of work and kinda timeconsuming, but will pay out in the end I think since we will mix and match armies quite liberally during the worldbuilding.
I gotta say that I really look forward to build Orc, hobgoblin and Sahuagin armies next!
I might put everything together as a workshop-asset and release it on the Steams if people are interested. Until then, if you want a digital army from me, just holler and we should be able to figure it out somehow. If nothing else then by me spawning them into a TTS board.
In the physical miniature-realm it's been quiet, apart from me curing some frenchies and 6mm terrain out in the printing-shack.
Cheers
/Fred
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